Wow you sound like a terrible person. Wow dude that actually took about a week of work. It's a helmet. It has concept and design, it's a hollow helmet that fits perfectly over my head. Meaning it has concept and function. The Inlay of the skull is meant to mimic a skull. Not perfectly replicate it. Personally you all send…
hm no i think you were right zephir. so i tried this using those 'spheres , cylinders etc' as the base before i went in for details. ive got mixed reviews, some ppl were able to identify him, just as many had to take a few more guesses, and one saw no resemblance at all personally, i feel i made a mistake with the angle i…
Thanks man, that's very similar to the method I've been using. Problem is, it gets very tricky and almost impossible to implement that method in some areas, notable on the crank (not sure if that's what it's called) bit where you got like 4 cylinders intersecting at different angles. I'm just gonna butt them up against…
Hello Polycount, My Name is Tom and I am an aspiring environment artist who has just completed a three year degree in Game Art. I have assembled an online portfolio and would really appreciate some critique. You can view it here. This project brief was to design a rooftop scene. Here I simply became inspired by a photo of…
Hey guys, I'm currently modeling a retro-style console/computer, as you can see in the image below. As I am prepared to model the buttons, I thought that in the game I want them to be pressable(?) and I'm not sure how to proceed with this. Should I just make one button and then on the engine I'll just replicate it around?…
Looking through the lowpoly thread I've seen a lot of these cool 3D models. I have a background i spriting and pixel art, so this kind of stuff is right up my alley! Problem is I can't seem to find any tutorials about this style. I've tried to learn as much as I can on my own, but some documentation would help a ton.…
I have a vague feeling that I've seen a topic on this before on here somewhere, but seeing as the search engine seems to be busted, I'm just going to have to post it again. Can anyone explain how I'd go about rotating the pivot point of an object in Maya? I've got it woprking once fiddling around with a bunch of componant…
A fun and challenging project, the AKM was modeled (to a certain point) following the "Ultimate Weapon Tutorial" by Tim Bergholz. Seeing the weapons from Metro Exodus inspired me to take it one step further. I tried my best to replicate the real AK and it's functionality. All in all, it was a great learning experience. I…
Hello guys! I really wanted to get my hands on development of stylized environments, so I ended up trying to replicate one of the scenes from "Cowboy Bebop" in Unreal Engine 4. Here are the results: https://www.youtube.com/watch?v=eRoazDN0JAc About 2-3 months in a nutshell *includes free time: Software used: 3ds max,…
Me again. I think anyone can replicate this error/problem/issue. Can't get around to getting It to work for me. FONT DOWNLOAD LINK:edit Went into Maya and Max, in max I can't even see It listed, in Maya It mentions something about Illustrator... How do I get this crap to work? Don't want to run into this down the line with…