Hello guys!
I really wanted to get my hands on development of stylized environments, so I ended up trying to replicate one of the scenes from "Cowboy Bebop" in Unreal Engine 4. Here are the results:
https://www.youtube.com/watch?v=eRoazDN0JAcAbout 2-3 months in a nutshell *includes free time:
Software used: 3ds max, zbrush, substance painter and designer. Most of assets were hand-painted, while a few were done procedurally. Character animation has been processed through Mixamo.
Any form of feedback is highly appreciated!
Cheers!