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How would you prepare meshes with interactive elements?

grimreaperpt
polycounter lvl 7
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grimreaperpt polycounter lvl 7
Hey guys, I'm currently modeling a retro-style console/computer, as you can see in the image below.

As I am prepared to model the buttons, I thought that in the game I want them to be pressable(?) and I'm not sure how to proceed with this. Should I just make one button and then on the engine I'll just replicate it around? I would like to have the same level of control I have in 3ds max, with all the measurements/snaps etc.
Or do I make some kind of complex bone system?

I am using UE4 by the way.

Thank you!

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