Hey guys, I'm currently modeling a retro-style console/computer, as you can see in the image below.
As I am prepared to model the buttons, I thought that in the game I want them to be pressable(?) and I'm not sure how to proceed with this. Should I just make one button and then on the engine I'll just replicate it around? I would like to have the same level of control I have in 3ds max, with all the measurements/snaps etc.
Or do I make some kind of complex bone system?
I am using UE4 by the way.
Thank you!
Replies
https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/