I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
After watching Kris Costa zsummit session, explaining how he utilized the feature “HD geometry”. Where he created amazing extreme high detailed portraits. I wondered if the feature would be useful for a video games pipeline. I wanted to see if I could get high quality skin/pore details, whilst doing this all on one texture…
Redo the chainmail it's stretched and looks bad as a result. There are many tutorials on imm brushes micro mesh, poly groups tutorials etc that can be applied to chainmail online. . Face could use some work as well
Hello people, I am a tutor at Media Design School and we are looking for an animation tutor. I am just putting the ad copy down below, but if you have any questions about the job, just PM me. We need a professional Games Animator with proven skills at the cutting edge of industry to engage, teach and inspire students at…
Hi forum. I was advised to post up a thread here about my current WIP. I did some searching but Im still struggling a bit. Working on a game ready tommy gun tutorial from digital tutors. Ive finshed the high poly and low poly versions. Low poly is about 5200 tris. However Im stuck at unwrapping the gun as the tutorial…
I've got a subscription to 3D World, and despite me being a huge advocate for digital magazines (iPad, Kindle etc) I love it. It's always got some decent articles and interviews in. I personally don't ever use the tutorials, but the features on the big projects going on in the 3D world are always an interesting read and it…
Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close .... first problem the texture I am using is like 3000 x 3000 but in the end…
So i've been doing freelance for about a year now, and because i undercut myself so much to get the jobs in the first place, i'm having to keep a second part time retail job to make ends meet. Now i've been aproached by a few people that were interested in one on one tutoring sessions, two of them want to do a bit of prep…