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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Andor likeness

interpolator
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Rolang interpolator
Hi Polycount! I thought to share my recent likeness study here too.
I Practiced recreating Cassian Andor (portrayed by Diego Luna) with a real-time render in Unreal Engine 5.  Artstation link: https://www.artstation.com/artwork/8BG5E6




Thanks for looking. Even though I am finished with this project I am still happy to hear critique.

Replies

  • Eric Chadwick
    Nice work! Can you share a bit about how you approached the skin material? Curious what layers you used, and if SSS is involved. I'm doing a bit of research into SSS techniques, curious about your skin workflow.
  • Rolang
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    Rolang interpolator

    @Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own texture maps and values. The textures for skin I just made in Substance painter. For the ZBrush sculpts skin I used 3D Scan Store's head maps as a base and then sculpted more pores and wrinkles on top myself. I have done some skin tests before and usually the best results I get if I have sss material that uses Unreal’s Subsurface profile. Here is a really good tutorial by J Hill. He shows how to create good skin material in UE5 with Subsurface profile (metahuman skin material uses subsurface profile too).
    https://youtu.be/yqGlyhPXy5A?si=EwTkFBupPC4TIZCK&t=1009
    He shows skin material creation at: 16:50 and later on how to add a cavity map as well at: 52:00.

    I am making cleaner skin material for myself, to use in future projects mostly using his tutorial. Other than that I look into metahuman skin material as a reference on what kind of node systems they have used.

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