Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close ....
first problem the texture I am using is like 3000 x 3000 but in the end when I go paint all over the rock , the seams are awesome but the textures is mostly blurred in some spots and not as much detailed as the original , plus adding overlayers of other textures you can't really mix well the different textures to add new features couse they justdont match like instead seems to be like in the video , coming to the bump part the video shows a nicely detailed cracks and stuff that dont even explains how he got there but seems to add a generic surface noice effect by painting in some projected texture but actually not much of a big wow if u take out the cracks and stuff probably made with sculpting , so I am wondering if there is any other more indeep tutorial on how to texture better with the mudbox tools ? This thutorial shows this nice column but is even too fast and doesnt really seems helpfull ....befoure my trial expires I hope to get able to evaluate well this texturing features....
Replies
a good way to start is to test some texures in Ps, blending them together and create a texture library in Ps first... not all images are good for projecting... to avoid blurred areas use a sharp brush falloff and dont paint areas facing away from the camera... layered cracks have to be clean... its a lot of work to paint nice stuff... and your object needs really clean uvs...
you could use the normalmap as stencil for seam fixing...
there is a seperate normalmap channel in the new mud version...
it is pretty much like overlaying in photosop. You can immediately see your result on the low poly model so it is easy to tell if it is fixed or not. Load your normal map as bump and click on normal map display.
Organic naturals can be done very easy and fast.
Plus as mentioned 2011 has all the functionality you might need in mudbox.
including painting on normals instead of bump and on bump as well.
Photoshop is dead! Give it a try!