Hi, I'm Lambdafish, Lead Designer of Celtic Dragon Studio. We are seeking the following roles for our project Azzy Battles the Darkness: * Animator * Concept Artist * Technical Artist Though the advertisement has been made for the above roles specifically, speculative applications are welcome from any role. We want to find…
Ok, so I'm currently retoplogising my sculpt and I totally made my life harder by modeling a characters clothes connected to his body, and I didn't realise how much of a mess I had made until it was kind of too late. Basically I decided to carry on sculpting after spending some time trying to "save" the collapsed part of…
For my graduation project I wanted to work from a concept and I chose Tibet Dragon by Boulivet Alexis. I will try and update this as much as possible, but at least once every end of the week. Would love to get whatever feedback small or big. This is the reference - As this character is quite exaggerated and stylized and is…
So here is the latest project I have been working on, a sc-fi ship. Currently looking for some feedback on the materials of the ship, as well as any or critique, thanks.
Hey guys, been working on this for the last few months for a university project. Textured in SP & SD and rendered in UE4. Any feedback is appreciated. https://www.artstation.com/artwork/1XyBq
Hello, so i tried to baked my textures from Highpoly to the LowPoly model in substance painter, but something weird happended. I've got strange quad edges all along the model and it seems that the highpoly details are being projected so randomly, can you help me with that please ?