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[Substance Painter] HighPoly projection problem

polycounter lvl 4
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zippper4 polycounter lvl 4

Hello, so i tried to baked my textures from Highpoly to the LowPoly model in substance painter, but something weird happended.

I've got strange quad edges all along the model and it seems that the highpoly details are being projected so randomly, can you help me with that please ?



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