Ok, so I'm currently retoplogising my sculpt and I totally made my life harder by modeling a characters clothes connected to his body, and I didn't realise how much of a mess I had made until it was kind of too late.
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Basically I decided to carry on sculpting after spending some time trying to "save" the collapsed part of the mesh (it happened a little bit under the arm pits too) - and deal with it later, well now I have to deal with it and I'm not sure what to do.
Is there anyway I can project all of the detail apart from the collapsed part of the sleeve? the image above is using quite low projection values to lessen the effect, when I up the strength to get a desired result, it turns into a trainwreck (see below).
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So what's the best way that I can fix this? I was hoping after fixing the geometry after retopologising it would just "go away", but it looks like I can't retopologise my problems.
Any ideas?
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(Here's the finished sculpt for anyone interested, I also don't know why I sculpted the belt onto his tunic either...I'm learning)
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Cheers.