Hello everyone, I'm doing a somewhat high polycount model to get comfortable with Maya's workflow, shown here. I have a couple of questions. [*]Is there a way to put a radius on an edge in Polygon mode? In essence, I am trying to do in Polygon mode what the fillet command does in Nurbs mode. I thought I saw a MEL script…
Hello all Polycounters! :) I am working on an 3D environment called THE ISLAND. Idea behind environment: I wanted to create a stylized environment filled with adventure and vibrant colors. This environment is mainly inspired by platformer games back in the day. Programs I'm using: Photoshop, Substance Painter, Blender,…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
Hello Polycount, I'm working on a character for a project I'm making. Problem is I get easily frustrated and tend to give up quickly because I'm not very confident in what I can do. So I was wondering if I can get some help on what I should do here. There's a character I'm trying to make but I'm having a few problems. I…
Hey Polycount! I'm a concept artist and I've recently decided to start learning how to build 3d assets. This is a quick concept for the first character I'm going to build. I've found a mentor at work who is going to help me out week to week, so he told me to whip one up this weekend. The amount of research is piss-poor, so…
[php][/php]Hello Polycount. We are a group of students working on a League of Legend fan-made map. This project include environment, characters with animations and hopefully some music :poly124:. We actually have lore for the map and some concept for game play but we only focus on the art side. The idea is to create an…
Unique bake attempt. 3d App: MayaLT 2016. Baking: Knald Texturing: Photoshop CS4 Retop: 3d-Coat Wips will be in Marmoset. Concept by John Lane. -Any feedback is appreciated as I push through this. (ongoing) -Thoughts on setting base textures -Approaches on creating wear layers with convexity map -Probably need some…
Alright guys. I know you've probably been asked this 1000 million gabillion times, but I'm going to ask one more time. For someone starting out, which software package should one go with? I'm looking at either 3DS Max or Maya. I'm planning on taking online classes, and am not sure which software package is better or even…
Hey polycounters, i'm making this as a base mesh/main character for my rpg game (as mentioned in my other 2d sprite quality assurance thread) the game is 2d, but i've been making all the animated sprites from animated 3d models, i'm considering amping up the quality on those 3d models if i can figure out a good work flow,…
Hi Guys, I need a recommendation for a cheap laptop for light 3d modelling in Maya. Face count 600,000 or less. No rendering. No Gaming. Budget - $560. Considering :- i3 with 8gb Ram. Certified (bare minimum) graphics - intel HD 4400/ 4600/ 4700. Skylake HD Graphics P530 Kaby Lake HD Graphics P630 or Geforce gtx 680 /760.…