Hello all Polycounters!
I am working on an 3D environment called THE ISLAND.
Idea behind environment: I wanted to create a stylized environment filled with adventure and vibrant colors. This environment is mainly inspired by platformer games back in the day.
Programs I'm using: Photoshop, Substance Painter, Blender, CrazyBump and Unity.
Critiques are welcome. I only ask to provide constructive criticism. I will continue to post my progress with this environment as time persists. Thanks and enjoy!
The Mini Island - Comprised of all my assets for THE ISLAND
modelTHE ISLAND - Block in Screenshot 1 - 25%
THE ISLAND - Block in Screenshot 2 - 25%
THE ISLAND - Block in Screenshot 3 - 25%
THE ISLAND - Block in Screenshot 1 - 50%
THE ISLAND - Block in Screenshot 2 - 50%
THE ISLAND - Block in Screenshot 3 - 50%
Replies
THE ISLAND - Block in Screenshot 1 - 75%
THE ISLAND - Block in Screenshot 2 - 75%
THE ISLAND - Block in Screenshot 3 - 75%
Is this meant to be more of a level design thing? Or is your goal to make an environment art piece for your portfolio?
If its the latter, I would suggest you scale wayyyyyyyy down. You would be better off just focusing on a little corner spot and trying to push the quality the best that you can.
Check out my entire process here: https://www.artstation.com/artist/doncreations/albums/54964