Hello everybody, this is my first post here :) I've encountered a problem with my candelabrum model, so I simplified the process to narrow it down and as it turns out it persists on a cube. Long story short, it looks OK in Substance Painter but not so OK in Marmoset Toolbag 2. I'm talking about those black artifacts on the…
3 Substance Painter Generators in one Pack Unlimited Dirt & Scratches Maker Advanced Gradient Map Mixer Unlimited Dirt & Scratches Maker: Make infinite scratch and dirt maps Advanced management for dirt mask Several predefined masks Combine multiple maps to produce a dirty map Complete management of how to combine input…
Hi Polycount, I've been studying and working in the 3D industry for many years now, but I'm trying for the first time to do a full real-time character from A-Z. I decided to try making a character based on a drawing I did many years ago (to simulate a sort of production environment and try to remain faithful to an idea),…
from player percpective : I used stencil to make the main mask, I think the result is alright but I think it could be a lot more believable and realistic. Ideally, a result like in this video would be the goal : https://www.youtube.com/watch?v=PKa-AkLGOkQ but i don't have substance designer. I am currently making a…
Hey there! I installed the new 2018.1.0 Painter Version yesterday and am generally very happy with the update. There is one issue though. Apparently custom Wacom pen keybindings cause issues. My setup looks like this: What happens in painter though, is that my “custom right click” is now mapped to the SAME button of the…
Hello, I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture). What can I…
Hi! Im new to this forum and 3d in general.Im trying to texture a plane I made in blender using substance painter. Im having real trouble understanding the whole process of baking the maps (the normal map particularly) and I get the weirdest artifacts that I've been trying to fix for the last couple of weeks. I hope…
Hello Allegorithmic team. In Substance Painter, it would be very helpful to have the ability to lock the lighting direction to the current camera - similarly to the way all 3d programs have a point light coming from the camera for their realtime viewports. That way the user could manually rotate the environment into an…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…
I'm really new to Substance so idk what's the first thing I have to do with exporting it to be compatible with a mia material x. Any and all help is appreciated. I hate asking for help like this like I need someone to hold my hand but I am at my wits end and i need more clear step by step instructions. I tried using a MILA…