Hello,
I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture).
What can I do about this? It's really annoying.
The first straight road piece is when I import the sbsar into unreal, the second (bottom) straight piece is when I export the maps via SP2.
Replies
As it turns out, I just had to edit the roughness/ AO/ metallic map in the maps from SP2 and make sure sRGB was unchecked, fixed it all up!
Hope this helps someone later!