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Unreal showing maps from sbsar and exact same maps but exported via Substance Painter 2 differently

polycounter lvl 7
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PJPayne polycounter lvl 7
Hello,

I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture).

What can I do about this? It's really annoying.

The first straight road piece is when I import the sbsar into unreal, the second (bottom) straight piece is when I export the maps via SP2.

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