Hi! Im new to this forum and 3d in general.
Im trying to texture a plane I made in blender using substance painter. Im having real trouble understanding the whole process of baking the maps (the normal map particularly) and I get the weirdest artifacts that I've been trying to fix for the last couple of weeks. I hope someone can help me figure this one out!
This is the model Im trying to texture:
The UV map for the low poly (Have I done it correctly?)
These are the settings that worked best so far
And these are the problems Im talking about:
- On some of the straight edges of the flaps I get this (even though both the "low" and "high" poly meshes for this particular part are exactly the same!)
- Some of the ridges look uneven, others look fine. Like these on the lower wing
- Some edges on cylindrical shapes look uneven as well. Like this, right next to one that baked completely fine
- Too many jaggies! Even when I crank up the resolution to 4k it looks like ass. Is it supposed to be like this?
Thank you for reading my post!