Hey there ! I get a little problem with the UVs Normalize using maya. Here are two images explaining my problem : So when I normalize unwrap the face, here is what I get ... It should be a perfect square. Like in there :…
Hello all! I have been wondering about this one for a while, but I simply don't have the required knowledge to achieve it on my own. Wouldnt it be awesome to have a Photoshop action that would simply : - save the current image document, - to a user-defined folder (example : MyPictures or something similar), - using the…
Been a very long time since I posted here (and lost my old account details) but I thought I'd try and get involved again and start with what I've been up to recently. This is a skeleton character for the Moviestorm Machinima tool (so it walks around, acts, etc) that is also used as a static prop in these various complete…
Wants: Dual Action, Top fed. 1mm to +15. Easy cleaning, less cogging. Budget:150. Actually I want to purchase it within the next few hours. A friend wants to airbrush something for him, and I want to let him know I have gotten the ball rolling. I remember everyone last time claiming how good the Iwata were. Is this a good…
Hello, My name is Sid Moye. I have worked in the game, film, and cinematics industry for over 12 years. I have a huge passion for games and building awesome environments and props. I have always been one for attention to detail and creative thinking. My Architecture and Industrial Design background has helped in many ways…
Okay, sometimes you have to select in a loop, but the main issue in your original post was the duplicate work. You can take advantage of subtracting bit arrays to avoid the duplicated work. Check out these two functions below. The first takes 11 seconds on a default teapot and the second takes 1/10th of a second. The only…
Hi, I'm one of the people working on Instant Terra, a software package for terrain modeling, and I'm happy to join the Polycount community. Instant Terra allows artists to create terrains with the help of a node-based editor. It's a procedural tool aimed at generating very large landscapes in real time (16K or 32K…
ok, This is my first post here on polycount, I'm 16 years old and now moddeling for 2 years, And I think this is my first model "worth" showing here, and I need to know what you guy's think of it. The max texturesize used is 128x128, there are 33 textures but most are smaller then 128x128.…
Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15: So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the…
Qualified applicant must: have shipped two titles in the industry as an animator excel in and understand the core principles of hand animating be knowledgeable and have a basic grasp of motion capture technology have extensive experience with 3D Studio Max (5+ years) have extensive experience with Character…