ok, This is my first post here on polycount, I'm 16 years old and now moddeling for 2 years, And I think this is my first model "worth" showing here, and I need to know what you guy's think of it.
The max texturesize used is 128x128, there are 33 textures but most are smaller then 128x128.
The water is just a placeholder and will be replaced by a watershader when It becomes available in my engine. Also the floor of the sea will be removed(you can see some weird lightmapping in the first screen) because the shader will fade when it get's deeper.
Very good for a 16-year-old. Your modelling looks fine, but your textures seem a little flat and boring ... the whole scene is very desaturated and monochrome, if you are going for a little bit of a cartoony look I'd definitely push the saturation and contrast of the textures to make it all look a bit brighter and more interesting.
I agree if you want cartoony, bump up the saturation. You'll also want to sharpen up your textures a bit. I think you would benefit from reading through the crits that were given about the western Marshal's office a little bit ago:
Yeah what MoP said about the textures, but if you really want to push it further, try doing the same to the model them selves. Create rounder edges, thicker/bolder shapes(like say with the frame work on windows/houses, uneveness in the dock planks... basically avoid straight lines, perfect example is in the dock poles, try to wonk them out slightly, in the walls as well, the tops of the roof, barrels, etc...
Really good start and not horrific lighting(like a lot of starters) so just need to take it in a direction.
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Yeah what MoP said about the textures, but if you really want to push it further, try doing the same to the model them selves. Create rounder edges, thicker/bolder shapes(like say with the frame work on windows/houses, uneveness in the dock planks... basically avoid straight lines, perfect example is in the dock poles, try to wonk them out slightly, in the walls as well, the tops of the roof, barrels, etc...
Really good start and not horrific lighting(like a lot of starters) so just need to take it in a direction.
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I only want very little cartoony influence, but I'll see if I can make it a little more dirty/broken/rounder, I don't want very bright and hard colors.
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looking realy good.. is this going to be a map? If yes, which game?
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It's for my personal project/hobby game named El Ementrix
might i suggest some variation on the textures. how come you have used 128* textures by the way? if you didnt want to bump out the texture count, a trick i like to use is tohave some vertex colour in areas just add some hues in there and randomise it up a bit.
the modelling looks good and i agree with whats been said already. I have learned a lot about texturing and modelling since i started posting on here. Keep up the work and hope to see more updates on the changes you have made.
Replies
Keep it up!
looks good keep goin
I agree if you want cartoony, bump up the saturation. You'll also want to sharpen up your textures a bit. I think you would benefit from reading through the crits that were given about the western Marshal's office a little bit ago:
http://boards.polycount.net/showflat.php?Cat=0&Number=265163&an=0&page=1#Post265163
Really good start and not horrific lighting(like a lot of starters) so just need to take it in a direction.
Yeah what MoP said about the textures, but if you really want to push it further, try doing the same to the model them selves. Create rounder edges, thicker/bolder shapes(like say with the frame work on windows/houses, uneveness in the dock planks... basically avoid straight lines, perfect example is in the dock poles, try to wonk them out slightly, in the walls as well, the tops of the roof, barrels, etc...
Really good start and not horrific lighting(like a lot of starters) so just need to take it in a direction.
[/ QUOTE ]
I only want very little cartoony influence, but I'll see if I can make it a little more dirty/broken/rounder, I don't want very bright and hard colors.
[ QUOTE ]
looking realy good.. is this going to be a map? If yes, which game?
[/ QUOTE ]
It's for my personal project/hobby game named El Ementrix