Hello, i´ve done a low-ploy character to get it in a 3d-engine for mobile devices like iphone or android ones. This character has aprx. 800 tris. 512k color map. Thats ist. Now i want to build up the enviroment. What i read is, that for an iphone 3g i can have totaly 7000tris simultanly on the screen, right? My idea is to…
Here is my small texture experiment. Wanted to make single 512*512 texture reflecting all the materials properties in it. Here is what I end up with. Not happy with the look actually. Hope to get help and crits ;)
A little shotgun shell I made for a half life 2 mod. I think I did ok on the metal but the red part could use a little more justice. Any critique would be very helpful. 512x512 maps Model: Diffuse: Specular:
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…
Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…
Hi guys, after a long time from doing anything 2D or 3D I've decided to open up maya and photoshop again and do some work. Its been 4 years since I graduated university so I'm expecting to be massively rusty in both areas. My 3D work is much stronger than my 2D, so I'm hoping to improve in both areas but especially 2D,…
Hey guys I wanted to post my current progress on the environment art test for the internship Arena Net offers. I'm kind of a new when it comes to the process of creating environment art, but I would like to get better so that's why I come to you. Please crit. This is the original concept, but they basically say to…
Been wanting to show some of these off for a few weeks, but never got around to it. This is some of the stuff I've worked on for Heroes of Newerth over the past couple of months. All the textures are 100% hand painted in Photoshop and the characters are all 3000-ish tris before things like capes get double-sided. All the…
TL;DR: Make a lowpoly (under 200 ▲) arm before the 12th, and win Portal 2: the final hours. [excuse me if this is in the wrong place - I know there's the LPC forum but AFAIK that's only for official polycount challenges. you can move this if necessary] Before I went on vacation I challenged people in the lowpoly thread to…
Hey all, here are some screenshots of an environment I'm currently finishing up. Next up on my task list is to create a skybox for my night scene. I'm also currently working on the Arenanet environment art test for their internship program. I still have about 300 tris and 512 worth of texture space to play with. Crit me…