TL;DR: Make a lowpoly (under 200 ▲) arm before the 12th, and win Portal 2: the final hours.
[excuse me if this is in the wrong place - I know there's the LPC forum but AFAIK that's only for official polycount challenges. you can move this if necessary]
Before I went on vacation I challenged people in the lowpoly thread
to push their boundaries and make an arm within a limit of 200 polygons - and make it as detailed as possible. My post wasn't very clear however, and lacking in some important information. Such as... a deadline. In this thread I will clarify a bit, and I will also accept the entries. So with further ado, the challenge:MAKE YOUR BEST LOWPOLY ARM
Nowadays we're hardly bound by polygon limits - even cellphones nowadays are becoming pretty powerful. But that doesn't mean that lowpoly is gone. First of all not all devices are fast yet. Secondly there are games like RTS which have tonnes of things on screen. And lastly - lowpoly is a very fun and educational experience.
I've learned that, often, the best way to improve is to push yourself. To go outside of your comfort zone. To try and work within very limited constraints. So that's what I challenge you to do. Take the narrow limit of 200 triangles and make a fully-featured arm!ABOUT THE ARM
-it is humanoid
, but does not have to be 100% human.
-you may use accessories like sleeves or bracelets, but remember the main goal is to make an arm.
-consists of at least a shoulder, upper arm, lower arm (and thus elbow joint) and a hand with 4 fingers + a thumb.
-make the shoulder so it fits on a torso/sleeveless shirt. Like these:TECHNICAL STUFF
-polygon limit is 200 triangles. You may of course use less, but aim for lots of detail.
-the arm will have to be 1 continuous mesh. Accessories such as bracelets may be separate models.
-allowed textures: diffuse, alpha. Trying to keep the focus on modeling.
-no texture size limit, but I urge you to think realistic - a 128² is reasonable, but you can also use a 512² and only use a strip of it as if it were a whole character sheet.HOW TO ENTER
-post a silhouette and a wireframe (like this
) from several angles. A spinning *.gif would be great for these. The wireframe may use vertex colors, the silhouette needs to be 1 flat color.
-post an 'ingame' version with lighting and textures if you have them. Consider this your beauty shot.
-none of these images should use AA or raytracing. All simple viewport stuff.
-if you have a texture, post the flats as well.ABOUT THE JUDGING/PRIZES
-deadline is Sunday the 11th. This gives you the weekend to finish up.
-the focus will be on modeling: polygon flow, animatability, silhouette and amount of detail.
-but you can definitely score some bonus points with texture, style, originality and presentation.
-I will choose at least
one winner, possibly more (depends on amount of entries)
-I will then P.M. the winner(s) and gift them the item via their Steam account or via Email
-If you already have Portal 2: the final hours
, a game of the same price will be gifted instead.
So in short:
~a complete arm
~in 200 triangles or less
~at least post a silhouette and a wireframe.
if anything is still confusing/unclear - ask!