Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Hi all, this piece is heavily based on the not yet released title "ReCore" (XBox One game). Considering there is only a Cinematic trailer and a few images online to go off of, I did my best to replicate it, making my own changes and solutions for places that were out of view. Image: Video of…
Well fist of all I was really inspired by the hatsune miku model Hazardous made last year http://www.polycount.com/forum/showpost.php?p=1623017&postcount=159 So I decided to give it a try and and make my own. I really like the face on his so I did my best to replicate it. And here is the low res version I create in maya…
Hello everybody! My name is Andreas and I am currently working on a 2D Puzzle Platformer for Android. I am currently looking for a 2D Character/objects artist for the game. There are still quite alot of enemies that needs to be added as well as a few objects. I have attached a picture of what a level in the game looks like…
Does anyone know or have a guess as to how the BioWare made the clean beveled edges like in the attached photo? This is part of a texture from Mass Effect 2 and this smooth beveled edge has been a staple throughout the entire series, so they must have a process in Photoshop to create this, right? I'm trying to do something…
I need to weld together three triangles in a sort of bill-board way. This bill-board will be replicated thousands of times on all sorts of foliage. I've tried welding the vertices one by one. I've tried welding the edges. I've tried collapsing the vertices. I've tried collapsing the edges. None of them work. They either…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
I am currently modeling something and to do what I need it to do I have to take a group of faces and make and edge loop around the inside of all of them. I am not quite sure how to do it or if it can even be done. I am trying to stay away from the Multi-Cut tool for this just to make it easier to replicate on the other…
Hey guys, This is a environment that I worked on base off of my concept. I didn't exactly replicate everything that my concept showed. I really wanted to push the shapes and colors further than what my concept showed. This scene is rendered in UDK using diffuse and specular maps. I'm still playing around with the lighting,…
A fun and challenging project, the AKM was modeled (to a certain point) following the "Ultimate Weapon Tutorial" by Tim Bergholz. Seeing the weapons from Metro Exodus inspired me to take it one step further. I tried my best to replicate the real AK and it's functionality. All in all, it was a great learning experience. If…