I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an evenly applied affect instead of doing it by hand. Could anyone throw out any suggestions in how to achieve this effect?
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