Hello every one, i'm always wathing the perfect models at the home page and i really wish to be good that way and ableto model a complete humnoid or creature model that way, So, Is it possible to get any good serquense of tutorials, or any E-Books. i do modeling using 3dmax 7 and you can check my art work :…
We are looking for someone who has experienced with animation, and rendering properties for our existing character models that is already rigged, and textured. We are trying to create a simple poster art with our first champion unit in our game and some portrait renders as well for in-game UI button. Below is what we have…
This is a model for a game in development with Unreal Engine 3 (UDK). All images are from the same model, which can be customized in the game through morphs and different elements for hair and clothing. Has 12,000 triangles and all renders here are in-game. There are many things to correct, especially in the normal map, in…
Hello, I read somewhere that modellers try to avoid having tris and n-gons in their models. So I was modelling a furniture in my room and when I was almost finished I saw that I forgot completely to consider that. Take a look at the image and the red signed areas: Is it really bad to have tris in the model, or can you get…
Hi! Perhaps share some more information how you implemented this in the material. It's likely I came across works of Alex on AS, but am unfamiliar with his tutorials/ specific workflow. Best attach files that allow re-producing the issue (zip and attach to post). If you don't want to share the whole model, isolate an area…
thanks for the quick replies. PredatorGSR, about the model swapping, I guess thats assuming the model is destructed completely. But lets say the scenario goes as, a cannon ball breaking through a wooden hull. what Ive been trying to do is model the plank, breaking it apart. the pieces consist of the parts that do not break…
I am wanting to move my model a bit (just wanting to rotate the neck). Right now it is in symmetry but i dont know if i should move my model then retopo it or just retopo then move?? If it is the ladder how would I retopo my model then move it and still get my high poly detail on my "moved" retopo model?? Any answers would…
Hello! I started modeling an orc based on world of warcraft style and I'm having a problem modeling the head because I have never modeled a head before. this is what I have so I need an idea of how am I supposed to model the head? I tried to start off a plane and then dividing it to make the eyes / nose but its not really…
Hello all, we launched a 3D model search engine, which finds 3D models on the Internet with simple keyword search. The models can be previewed right on your browser without any plugins! (Chrome and Firefox recommended). Here's the link: http://www.yobi3d.com Also check out our interview on The Verge…