This is a model for a game in development with Unreal Engine 3 (UDK). All images are from the same model, which can be customized in the game through morphs and different elements for hair and clothing.
Has 12,000 triangles and all renders here are in-game. There are many things to correct, especially in the normal map, in the eyes area. Also need more pieces for the hair and clothes.
Not all images are from the last version of the model, that images have been taking during the progress. Here a video to see it in motion:
The starting point is an old model I did a long time ago and I was using while learning to program UDK, with a very bad topology for animation and planar mapping without unwrap.
Ooooh I've always wondered how they did this kind of stuff in games, it's already complicated for a normal character, the tech part must be a nightmare with customizable chars.
Now I know it's quite common in games, but I always think that it's strange to have rpg characters like this covered with modern make-up. From the clothes and envs I can tell it's set in the past, it's a bit strange. Sure make-up was used for a long time, but only by some privilegied people. And it's kinda the same for the underwear for example. In fact those girls doens't seem to be part of the world they live in...
Also, I see on one of your screens "Babylon Project". Is that the name of the game ? Because when I search this into Google it gives me a Freespace 2 total conversion as a result... It's also an old rpg based on Babylon 5.
Pretty cool how crazy you can get with altering the model's values, great job so far!
I think the area where the hips connecting to the pelvis could use some work, it looks a bit disjointed/almost not attached to the pelvis at the moment and only becomes more evident in the walk cycle animation.
I think you could probably spend more time on making a more natural motion in how the arms sway, right now she's kind of walking like she's holding buckets of water (queue the Seinfeld episode)
Also... I'm not a woman but that seems like an awful lot of jiggle bone physics action for a woman walking at a relatively slow pace with support, but that's probably open to interpretation/audience/marketing o_O
Texelion, I have done only a hair (and 2 variations from it). I hope to do some others with more apropied style. I'm now working on the male model, after this I will return with the female.
The name is provisional, and it's a fantasy game, not historical. The city isn't Babylon, but it's inspired on it.
Deathstick, maybe it's because she has wide hips? I like wide hips
I have plan to use some different walking animations, it's some estrage to see all the people walking in the same way.
The tits bounce is less pronounced when wearing clothes, and in this animation is nude (bikini painted).
Replies
Now I know it's quite common in games, but I always think that it's strange to have rpg characters like this covered with modern make-up. From the clothes and envs I can tell it's set in the past, it's a bit strange. Sure make-up was used for a long time, but only by some privilegied people. And it's kinda the same for the underwear for example. In fact those girls doens't seem to be part of the world they live in...
Also, I see on one of your screens "Babylon Project". Is that the name of the game ? Because when I search this into Google it gives me a Freespace 2 total conversion as a result... It's also an old rpg based on Babylon 5.
Anyway, nice bouncing tits.
I think the area where the hips connecting to the pelvis could use some work, it looks a bit disjointed/almost not attached to the pelvis at the moment and only becomes more evident in the walk cycle animation.
I think you could probably spend more time on making a more natural motion in how the arms sway, right now she's kind of walking like she's holding buckets of water (queue the Seinfeld episode)
Also... I'm not a woman but that seems like an awful lot of jiggle bone physics action for a woman walking at a relatively slow pace with support, but that's probably open to interpretation/audience/marketing o_O
Texelion, I have done only a hair (and 2 variations from it). I hope to do some others with more apropied style. I'm now working on the male model, after this I will return with the female.
The name is provisional, and it's a fantasy game, not historical. The city isn't Babylon, but it's inspired on it.
Deathstick, maybe it's because she has wide hips? I like wide hips
I have plan to use some different walking animations, it's some estrage to see all the people walking in the same way.
The tits bounce is less pronounced when wearing clothes, and in this animation is nude (bikini painted).
Leinad, thanks, part of the credits are yours.
Conte, nice shot.