Hello,
I read somewhere that modellers try to avoid having tris and n-gons in their models.
So I was modelling a furniture in my room and when I was almost finished I saw that I forgot completely to consider that.
Take a look at the image and the red signed areas:
Is it really bad to have tris in the model, or can you get away with one or another?
What about the n-gons. Do I have to avoid them at all costs?
How would you clear the n-gons in my shown example?
Thanks for help in advance!
Replies
I thought as long as it wasn't animated it really didn't matter about tris. If everything is converted to tris then why does a tri matter to begin with?
really when it comes to modeling there really isnt set rules, like never use tris, you got to make judgment calls and decide if your better off doing the extra work too keep it all quads and just use some tris here and there.
i will use tris, and for subd models i will use ngons , but i do try to stay mostly quads so i can use loop and ring selections, and speed up my modeling a bit.
Sphere one is shaded, sphere 2 is not, sphere 3 have wireframe of the polygons/triangels. So its always using triangels its just easier to model when it showd as squares and also easier for the package to subdivide it.