Hi guys! I got the incredible chance to join in on Mr Almighty Gir's / Lee Devonald's Summer Character workshop. The next 6 weeks we're gonna go over the whole process of creating a character - from sculpt to texture all the way to Unreal - and I'm going to share my process in this thread. Yesterday we started off with…
I was just wondering if theres any info out there bout polycounts/texture sizes for characters on the different systems? For Example DS - PSP - MMO (World of warcraft relative) - iPhone - Wii - Next Gen - The reason that I ask is because I am working on some character stuff right now and want to be able to show a range of…
Hey all, I've decided to finish a character model I started earlier this year in Zbrush and never got it past the high res sculpting point. The character concept is by nerd-scribbles (James McDonald) who does some pretty cool mech/robot characters. My goal for this project is to use a PBR workflow for the first time at the…
Unfortunately, due to the nature of the client and their projects I can only go into detail about these positions with highly qualified candidates. These positions are with a character team in SoCal for a large AAA game developer. This is an incredible team and opportunity for EXPERIENCED character artists with a track…
I was GOING to start modeling an original character in Maya, but then I remembered this character existed and I wanted to try translating her design into 3D. This time around I'll be modeling the clothes separately from the body, unlike in my Garnet model. Character: Suu From: Clover by CLAMP (OVA adaptation of manga)…
Hi! My name is Brian "Panda" Choi, and I specialize as a Character Artist. Based in Los Angeles, California. ==Currently available for Freelance! == (as of 7/18/2014) If I can help your game become awesome, I'd love to talk with you! Skills: - 3D Character Art - Character & Prop Concept Art - Animation Clean Up - Art…
I am looking for a character animator and rigger with experience developing games in Unity Engine, and enthusiasm for science fiction and first person shooters. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not…
My progress on a new character I'm working on. Seeing my previous image is making me sick. The polypainting was done super quick just to see what the character would look like with some actual skin textures. Not representative of anything Something weird happened when I was switching between shaders, and the body textures…
I am developing a short film called The Psychic Ambassadors, featuring timeless beings responsible for ensuring that the world of ideas does not collapse. The project is envisioned as a series, with iconic characters such as Proyector, Maquinito, and the artist Dafome. This narrative has been evolving over many years, and…
Hey! This sword lady is the result of a Freelance work done for an great client, VFX Apprentice.I had an absolute blast making this character - it really makes a huuuge difference when you are working with a super dope concept to begin with, as well as having a very easy and cool client to work with. The character was done…