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Axol Hoverbike Character

Hey all,

I've decided to finish a character model I started earlier this year in Zbrush and never got it past the high res sculpting point. The character concept is by nerd-scribbles (James McDonald) who does some pretty cool mech/robot characters.

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My goal for this project is to use a PBR workflow for the first time at the quality of many of the current-gen stylized MMOs. As of now my concern is if my topology density is at the right level for these types of games or if i should go higher res in areas like the face/hands and add any sort of beveling because I know the normal map can take care of some of these things.

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I still need to address the underside of the ship as I have no concept for this section so I am currently working on that as well as UVs and moving on to texturing. I do plan on adding a simple rig for the character to pose him out on the ship and possibly also creating the weapon. Im very open to suggestions & crits regarding my approach/progress as I really want to make this a great piece for my portfolio. Thanks for looking!

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