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Character Artists - Blendshapes

Unfortunately, due to the nature of the client and their projects I can only go into detail about these positions with highly qualified candidates.

These positions are with a character team in SoCal for a large AAA game developer. This is an incredible team and opportunity for EXPERIENCED character artists with a track record of working on high profile, well regarded film and game projects.

I cannot stress this enough. Please do not reach out for this position unless you have significant experience or sculpting skills competitive with the best character artists in the industry. We are particularly interested in artists with significant experience creating facial blendshapes for film, artists with a deep level of understanding of topology for character animation, experience with anatomical scan data, facial rigging, Facial Action Coding, corrective blend shapes, anything related to creating highly expressive, photo-real, dynamic facial animation and sculpting morph targets. If it's not quite clear, these positions are for modelers specifically.

I really appreciate all the responses thus far and am taking great care to reply to everyone who contacts me on the previous thread. For these positions however, I will not be contacting anyone who's portfolio and experience do not meet a very high bar.

Thanks all!
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