I was GOING to start modeling an original character in Maya, but then I remembered this character existed and I wanted to try translating her design into 3D. This time around I'll be modeling the clothes separately from the body, unlike in my Garnet model.
Character: Suu
From: Clover by CLAMP (OVA adaptation of manga)
Tools: Maya (and possibly Zbrush later)
Reference:
Also going to reference Overwatch, since they have a cartoony style that works well in 3D:
Front and side sketches and progress:
Any tips or guidance would be appreciated! If possible I'd like to try out Zbrush using this character too.
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