Playing on a 5/7 yr old pc, when i had time to game, luckily got into a tribe of one of the pve servers. But before that was on pvp and held my own freaking epic-ally i have to say, did however watch a lot of vids before taking the plunge, I made a two floor box with in a box with spikes surrounding it with a trick way to…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Hello PC Concept Artists! Halfbrick Studios, the highly successful Brisbane based studio behind such titles as Fruit Ninja, Monster Dash, Raskulls and Age of Zombies is seeking Concept Artists to join one of our teams for upcoming projects. These are contract in-house positions possibly leading to full-time positions!…
Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…
Hello everyone, today I've finished the high poly of my Glock 19 model, my main goal is to add as much detail as I can while keeping it with a low poly count. Please feel free to leave any feedback! I've made a simplified interior for the slide and frame. The recoil spring is already compressed so when the slide is open I…
Hey everyone! I wanted to share my model of Glock 19 that i made in my spare time. I modeled it in 3ds max and baked the normal maps in Xnormals ^_^, the textures were hand painted in photshop and also done using Quixel Suite 2! its suck an amazing tool :3 I made it for third person shooters and it has 5417 polys. (please…
just occurred to me that I have been doing 3d for 19 years now, jeez I surprised that I am not pig sick of it. I even did 2d work for 7 years before that. I mean, I spent about 4 years working 12 to 14 hours a day before I even got a sniff of a job in 3d. TBH there are days when I can't even pick up my stylus, but lately I…
Latest: This is for a mod I'm working on atm, there was no concept for me to work off so it was just basically a experimentation time. This is the result, pretty happy, most people i've shown didn't say it sucked :D Few more tweaks but i thought i'd post here to take a break from it and to get any crits you guys might have…
CPU, Ram and SSD are key. Video card is not as important but i would recommend a nvidia card so you can use CUDA. Processor - It comes down to budget, and how to maximize it. For example CPU the i5 has better gaming performance and will save 100 bucks but the i7 has better rendering ability. So you gotta decide if its…