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Glock 19

polycounter lvl 8
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SimãoSilva polycounter lvl 8
Hey everyone!

I wanted to share my model of  Glock 19 that i made in my spare time.
I modeled it in 3ds max and baked the normal maps in Xnormals ^_^, the textures were hand painted in photshop and also done using Quixel Suite 2! its suck an amazing tool :3
I made it for third person shooters and it has 5417 polys. (please tell me if its to high or if its good in the comments)
Hope you guys like it ^_^.
Please give me your critiques and opinions!

Thank you for your time!

model


Replies

  • Jaggar
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    Jaggar polycounter lvl 4
    hey :) glock is model for about 3000 tris it have a lot of straight planes. In your model is a lot of unnecessary edges ex. on symmetry and on flat polygons. Dont take everything literally. You should also think about the diversity and irregularity of surface roughness. I think plastic here and there could be more worn or dirty. Also the trigger looks like he had to break.

    make some changes and we take a second look ;)
    cheers !
  • Rawbert
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    Rawbert polycounter lvl 5
    overall I really like how the glock looks,
    I'm just not a big fan of the pattern on top of the glock, I just dont see it fit :(
  • SimãoSilva
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    SimãoSilva polycounter lvl 8
    Jaggar : Thanks ! I agree with you my model has to many polygons, I reviewed it and now see places in the handle and some other zones ! I wont be touching this model for a while ( new projects and I've been trying to get a job ! ) but probably next year I'll go and redo it from scratch to see my evolution !  Thank you so much for the feedback ! :3

    Rawbert : thank you ! and i did it because i love digital camo :3 digital camo on everything ! :3
  • Zi0
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    Zi0 polycounter


    Your model is missing some stuff. I see you already texured it etc so its late to mention this.

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