Hello everyone, today I've finished the high poly of my Glock 19 model, my main goal is to add as much detail as I can while keeping it with a low poly count. Please feel free to leave any feedback!
I've made a simplified interior for the slide and frame.
The recoil spring is already compressed so when the slide is open I don't need to move it.
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The new boolean system in Blender 2.91 is amazing!
Thank you, and I'm also going to be looking forward to see your progress on that great handgun.
The poly count is around 6,515 tris, it went waaaay below what I expected which is good but challenging for the normal map, I'm still learning better tricks to optimize the models.
I'm trying to understand this material and replicate it but it always looks different on the refs, on some refs it will look very smooth and in others very crisp lol
Any feedbacks are always appreciated.