So I'm thinking about eventually enrolling in the Think Tank Training Centre online program for VFX. It looks like a really good program but one thing that I am concerned about is making professional connections with classmates, instructors, and mentors. For anyone that has done the online program, were you able to make…
i hear tell that several of you guys are making tf2 maps, i'm havin a problem with my cap points.. here is the overview of the problem I am making a small cp map with 3 points my map layout is like this (red spawn) - cap point 0 - cap point 2 - cap point 1 - (Blu Spawn) i have point 2 set to require red to already own…
Hi guys, Just wondering what you are doing to making the max viewport more appealing, if anything? In Maya and MODO is think stuff always looks great, but I cant say the same for Max. I always end up setting lights or ambient environments etc to make the modelling look more appealing. Currently, I press "8" to open the…
Sorry for asking most likely a noobish queston but I haven't got a lot of time to be learning/searching myself for an answer to this question. I have recently submitted my portfolio to several studios and a couple are saying they cant access it as their firewalls are blocking it. They have asked for .pdf versions of my…
so, I've been working on a big project the last few months. And i'm now at the stage of putting everything in UDK, lighting it, etc... But my problem is that it runs so so so slooww (moving around, selecting things) so my question is what can i do to make it run faster? i read somewhere that you can turn off or turn down…
Hello, I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse. When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry.…
Lead 3D Environment Artist Amazon Game Studios is looking for an experienced 3D artist to join our agile development team as the Lead 3D Environment Artist. In this role, you will define, drive, and inspire the visual elements of the environments in our games. The perfect candidate will be a master of all aspects of game…
A. Just bake your color mask in Maya, I use Maya for normals/color and XN to bake AO all the time and don't have much issue with stuff lining up(every once in a while a floater gets weird though). B. If you can easily split up your highpoly meshes into separate OBJ files per material type, Xnormal has some option to bake a…
My problem: After a days of heavy clicking, My thumb, index and
middle fingers really hurt. For reference, I've been using
LogitechG604. Using it for heavy modelling or animation, hurts like
hell. Its not the mouse
but my hand so buying another mouse will do me no good I want to modify the
mouse to make it better. I know…