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Making Two Separate Texture files For One Model

Inferno
polycounter lvl 18
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Inferno polycounter lvl 18
Hello,

I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse.

When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry. After talking to the mod leader we decided to have me re-UV Map it and then have one texture file for the sides of the house and another for the rest of the house such as doors, windows, roof, .etc.

I'm pretty new to UV Mapping so I want to know what I need to do to make two seperate texture files that can both be applied to the house.

Thanks in advance,

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