Hi all. Maybe someone have ideas how can I create material like this wood in substance designer? http://scaletrainsclub.com/board/download/file.php?id=40812&mode=view It is wood with many layers of painting and it has specific pattern. Thank You.
Hey all! I'm starting a new character based off of a Blade and Soul concept piece a friend of mine found. Just curious, for a character between 20-50k tris, how would you break down the UV's and materials for this guy? Looking forward to input!
I havent done any glass materials before and am looking for some info on typically how to setup that shader in UDK. I was looking at some of the glass shaders from UDK and it seems mosty of them are using translucent on a unlit mode. I would like to find some info on reflection vectors and making cubemaps for glass if…
I'm building a composite material in 3DS Max and I'd like to add a MASK to a layer. I'm wondering...does the mask need to be an entirely separate image? Or is there a way to plug in the alpha channel of let's say...a targa or another 32-bit image? It doesn't seem very resourceful to need to create and use another image.
Hello! I was looking to add a bit more realism to the skin materials of my game, Kalyskah. So I was looking for a character artist that is familiar with the process of creating a skin shader with wrinkle maps that can be driven by the animation curves (for vizemes and facial expressions). Other improvements on the…
In the Max Normal bump material it has a spot for additional bump..The Maya equivalent doesn't seem to have this..how do you Maya users usually set this up?....thanks