In the Max Normal bump material it has a spot for additional bump..The Maya equivalent doesn't seem to have this..how do you Maya users usually set this up?....thanks
You could use a Layered Texture node to put the detail map on top of your base normal map to achieve the effect but this will shift your hue slightly but it's good enough for a preview.
You may be able to use the Layered Shader node to properly combine normal mpas but I haven't tried that much.
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You can set to use the input as height map or normal maps etc.
You may be able to use the Layered Shader node to properly combine normal mpas but I haven't tried that much.