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3DS Max Composite Material ?

polycounter lvl 7
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ajv3d polycounter lvl 7
I'm building a composite material in 3DS Max and I'd like to add a MASK to a layer. I'm wondering...does the mask need to be an entirely separate image? Or is there a way to plug in the alpha channel of let's say...a targa or another 32-bit image? It doesn't seem very resourceful to need to create and use another image.

CompMat

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  • CompanionCube
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    CompanionCube polycounter lvl 17
    for the map (left side) in bitmap parameters set 'Alpha source' to 'None(opaque)' in the 'Bitmap parameters', then for the mask (right side) copy the same map to the mask channel for the layer and set 'mono channel output' to ' alpha' in the 'bitmap parameters'. this will then allow you to use the same image for both.
  • ajv3d
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    ajv3d polycounter lvl 7
    Thank you very much, good info.


    for the map (left side) in bitmap parameters set 'Alpha source' to 'None(opaque)' in the 'Bitmap parameters', then for the mask (right side) copy the same map to the mask channel for the layer and set 'mono channel output' to ' alpha' in the 'bitmap parameters'. this will then allow you to use the same image for both.
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