Home Technical Talk

3DS Max Composite Material ?

polycounter lvl 7
Offline / Send Message
ajv3d polycounter lvl 7
I'm building a composite material in 3DS Max and I'd like to add a MASK to a layer. I'm wondering...does the mask need to be an entirely separate image? Or is there a way to plug in the alpha channel of let's say...a targa or another 32-bit image? It doesn't seem very resourceful to need to create and use another image.

CompMat

Replies

  • CompanionCube
    Options
    Offline / Send Message
    CompanionCube polycounter lvl 12
    for the map (left side) in bitmap parameters set 'Alpha source' to 'None(opaque)' in the 'Bitmap parameters', then for the mask (right side) copy the same map to the mask channel for the layer and set 'mono channel output' to ' alpha' in the 'bitmap parameters'. this will then allow you to use the same image for both.
  • ajv3d
    Options
    Offline / Send Message
    ajv3d polycounter lvl 7
    Thank you very much, good info.


    for the map (left side) in bitmap parameters set 'Alpha source' to 'None(opaque)' in the 'Bitmap parameters', then for the mask (right side) copy the same map to the mask channel for the layer and set 'mono channel output' to ' alpha' in the 'bitmap parameters'. this will then allow you to use the same image for both.
Sign In or Register to comment.