Hey guys I am having a big problem with speed tree. When I try to import the srt file into UDK, the Import fails. This is very frustrating as I am trying to create a jungle scene. On another form I saw that it may be a speed tree preset problem though I have no idea what that is referencing? This is not the import does not…
This may sound pretty silly, but its there any decent tutorials and/or resources out there for creating pine trees? I've watched the 3d motive tutorial on foilage and have made some pretty nice trees that way and took some time over the week to create some pine trees using similar methods: But I'm not getting the results I…
Hey guys, whenever I try to convert a paint FX stroke to polygons, the leaf planes stay okay, but the tree bark becomes flattened and orients itself to the camera. It's weird. I just want the tree bark to be a tree bark which is cylindrical! Any ideas? Thanks!
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
I am trying to use "cards" in Speed Tree. The planes that are always facing camera . I assume the lod system makes some of them smaller while other few bigger in a sort of animated switch so at some distance you see fewer cards slightly bigger in scale compensating their decimated quantity. The issue I have the cards…
I have been trying to paint grass using unity hdrp terrain system. This is not supported yet, but as a workaround a lot of people use the tree system. Problem is, nothing appears for me when i add trees / grass. So far i placed the trees by hand, but for the grass that's just too much, and other external tools for object…
I would like some critiques on my tree. It is going in my abandoned environment scene I am making. Any advice would be appropriated. Polys: 3694 2 Texture Maps Update #1: I Messed around with some tiling textures for the bark. It looks much better. I Put It in UE4 to test it out. I also. I am going to re-work the canopy…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
Hi, I am just an individual looking to get some environments and other assets modeled for personal use, with textures and color. The projects I have in mind would be pretty big so I'm open to any and all discussion of prices and time to delivery. I also recognize due to the scale and complexity of some of my requests that…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…