Hey guys I am having a big problem with speed tree. When I try to import the srt file into UDK, the Import fails. This is very frustrating as I am trying to create a jungle scene. On another form I saw that it may be a speed tree preset problem though I have no idea what that is referencing? This is not the import does not show up problem. I have posed to the UDK forms but no ideas there. I also emailed speedtree about this issue and they said "thats weird". Speedtrees's premade trees will import fine but not costume built ones, even a basic trunk. This is driving me crazy:poly127:, anyone got any ideas?
I am using the lastest version of UDK cant wait for unreal-4-!!
UDK log files
[0262.60] Log: FactoryCreateBinary: SpeedTree with SpeedTreeFactory (...\05 - Assets\01 - Source\07 - Follage\Follage\Trees_01\Tree_01\SpeedTree_compile d\Tree_1.srt)
[0262.63] Log: SpeedTree Error: Could not load the tree data
[0622.56] Log: FactoryCreateBinary: SpeedTree with SpeedTreeFactory (...\05 - Assets\01 - Source\07 - Follage\Follage
Replies
As for the compiler, I did not combine my textures into a atlas. I did, however, make billboards, but most of the settings are left at default. There is a known issue with the latest UDK where freshly imported SpeedTrees are not immediately visible. Restarting the editor will fix that though.
I would say, be sure you are using the latest UDK, double check your settings, and it will work.
By the way, I cannot wait for UE 4 as well.