I would like some critiques on my tree. It is going in my abandoned environment scene I am making. Any advice would be appropriated.
Polys: 3694
2 Texture Maps
Update #1:
I Messed around with some tiling textures for the bark. It looks much better. I Put It in UE4 to test it out. I also. I am going to re-work the canopy next. And rework the leaf/branch texture.
Here is the bark up close
Here is the base of the tree
Do you guys think there is enough branches on the tree as is to support texture cards? Or Do I need to add some more. I am going to study some references today before working on the canopy.
Replies
Looks good to me, you might want to try billboards if your planning on using a game engine otherwise you'll see the sides of the planes from most angles. If you plan to rendering from just 1 angle make setup the tree so it looks best from the selected angle
Your canopy looks kind of all over the place. Try to avoid using flat planes for your leafs. Make smaller clusters of leafs and place those around to form your canopy. Also make sure your leafs appear like they are attached to branches or twigs. I know you have some branches in your texture but they get lost in the final model.
otherwise keep an eye on the scale of your leaves, they seem a bit off. but its looking good man, keep it up.
1: I think marmoset is not good for presenting Foliage only like this.
2: Leaf textures is not realistic and also the canopy. Better watch more references .
3: add some geo to leaf planes. Flat planes does not look good at all.
4. leaf colors are not real. too saturated.
I think the best way is too study some reference