I am trying to use "cards" in Speed Tree. The planes that are always facing camera .
I assume the lod system makes some of them smaller while other few bigger in a sort of animated switch so at some distance you see fewer cards slightly bigger in scale compensating their decimated quantity.
The issue I have the cards scales around some weirdly placed pivots so it looks like the tree is exploding and cards that are getting smaller are flying away .
Does anyone know how to fix it in Speed Tree? And where? "Anchor" them in their terms or something ?
I have worked with ZBrush and Redshift before. To optimize your workflow. I recommend using the ZBrush UV Master plugin or the Auto UV Mapping feature to create effective UV layouts that can be easily textured in Redshift. You can also use the UV Map Exporter plugin to export UV layouts as OBJ files, which can then be imported into Redshift for texture mapping.
You can also use Redshift's multi-channel texture workflow to create layered textures that can be easily edited and tweaked in ZBrush. I suggest using ZBrush's Polypaint feature to create high resolution texture maps and then export them to Redshift for final rendering.
Watch video tutorial find information with quality work solutions. G
Good luck. I wish you professional and professional growth.
Thank you Thomas. I see "the video isn't available any more" . Could you check your link please
sounds like chatbo answer lol - too many buzzwords, not related to the question at hand at all.
im onconvinced.. what chatbot would wish someone professional and professional growth?
He just answered to my other question in wrong thread. It happens.
"Buzzwords" = chat bot.
Sorry😪 😓 I must have been in a hurry and copied the link incorrectly. I'll try to find and fix.