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Speed Tree "cards" moves away in lods?

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gnoop polycounter

I am trying to use "cards" in Speed Tree. The planes that are always facing camera .

I assume the lod system makes some of them smaller while other few bigger in a sort of animated switch so at some distance you see fewer cards slightly bigger in scale compensating their decimated quantity.

The issue I have the cards scales around some weirdly placed pivots so it looks like the tree is exploding and cards that are getting smaller are flying away .

Does anyone know how to fix it in Speed Tree? And where? "Anchor" them in their terms or something ?


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