hi there im trying to blend 3 textures to vertex paint but when i paint the strength is really low i have texture a and b plugged into a lerp and put a vertex colour into the alpha set to R then i have another lerp texture a and c into a lerp and put a vertex colour into the alpha set to G then i connected them to a…
So I setup a 1k texture to have the texel for 1 meter, but if i apply a texture it looks repetitive, not sure if it is the texture or what. I played with some ideas, like a second uv channel and thought of even vertex colors for blending other textures in but the polygons are quite low. I am not sure if that is right way.…
Hi all, I'm working in a wheat field for an environment in Unity. I started with Substance Designer to create the material/texture 2D Plane since I couldn't find a free package that included a proper wheat texture. Now I'm on SpeedTree and the texture apears on some of them really dark, others display correctly. Like this:…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
I'm making a game with some people, we're all new to this, we have only one experienced artist but he's unavailable right now so I figured I'll just ask here. We're using Unreal Engine 4, and it seemed a little excessive to me to make a different texture map (in Substance Painter) for each single environment object. To…
Hi everyone, I recently started dabbling with Unreal 4 and Substance Painter and came across something that I don't know much about, so I came here for an answer. Basically, I'm working on a mesh with multiple objects and therefore requires multiple materials. In Maya I have separated my mesh by assigning different…
Hey, Is there any UV trickery that anyone knows of to tile part of a texture. Say you have 4 tiling textures on one sheet and you want to tile the texture in the top right, how would you do so? I use 3DS Max 9 if that helps at all.
Not sure what Im doing wrong, but no matter how much I've been practicing texturing lately, I am unable to achieve the precise detail that most of the artists on Polycount have with their textures. Mine always look really blurry when zoomed in. When I sharpen the textures in photoshop, it just adds noise. Which isnt the…
Hey guys. This is my first proper post on here so forgive a lack of information or anything like that. I am currently working on a Slardar weapon and am having trouble exporting the textures to Maya. I have modeled and textured the mesh in Zbrush but can't find a way to ge tthe actual texture in Maya. Also how would I go…
Date: 12 November 2013 Status: OPEN Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist / Texture Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, Spec, Emissive, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing…