Hey guys. This is my first proper post on here so forgive a lack of information or anything like that.
I am currently working on a Slardar weapon and am having trouble exporting the textures to Maya. I have modeled and textured the mesh in Zbrush but can't find a way to ge tthe actual texture in Maya. Also how would I go about getting UV's on the mesh so I can paint properly on it. Thanks
Replies
First you create a low poly version of your sculpt, unwrap its UVs (you don't need to unwrap the sculpt), bake the maps that you need, put them together inside Photoshop and save the texture file for import into Maya
If you don't know how to unwrap UVs, you'll have to look up some tutorials. Here's some dota specific guides for the whole process (they use 3dsmax but the principles are the same)
http://steamcommunity.com/sharedfiles/filedetails/?id=123397498
http://steamcommunity.com/sharedfiles/filedetails/?id=149270397
Also useful is Vlad's youtube channel, where you can see videos of the entire process from start to finish with no fast forwarding or missing steps
http://www.youtube.com/user/workshophatemachine