Not sure what Im doing wrong, but no matter how much I've been practicing texturing lately, I am unable to achieve the precise detail that most of the artists on Polycount have with their textures.
Mine always look really blurry when zoomed in. When I sharpen the textures in photoshop, it just adds noise. Which isnt the effect Im going for.
For example:
How do I retain the sharpness of the paint chips and the grain of wood?
this is a 2048 map.
Replies
I actually downscaled the image used. It made it worse..
What do you guys think?