Bumparoo, gave this stuff another shot. This time I modeled the entire building before delving into textures. It's pretty modular atm, there's a couple of unique pieces and a few that are used more heavily. Yellow areas are going to be bricks, and where there are edges between modular pieces I'll also add some kind of…
During my job hunt I got the feedback that I should have more environment art in my portfolio, so I put this together quickly over the weekend. It served not only as a quick lil portfolio piece but also as a good practice for modular design and speed modeling. Everything was done with 19 modular pieces, using a single set…
Hello there! Im Daniel Olondriz, an Environment & Texture artist. This is my first post on Polycount, so I apologize in advance if I do something wrong. This post is to showcase my last work, a modular environment inspired by ancient greek houses. The point of this project was to show my ability with modular environments…
Hello, I've finished this modular ruins set for Unreal Engine 4. I mean, I consider it finished, but I know there's a lot of room for improvement :smile: The focus was on modularity of the props to allow the users to create different setups. I'm mostly posting it here (my first time, btw) to get some feedback and then use…
Hi, how is it possible to something as thing, usually when i have a large surface on a 2k map it looks like the resolution is so low after i scale the texture,. is there a rule when it comes to mapping large surfaces? also when using a modular workflow for parts in games how to avoid seems without placing a separate object…
For a large asset like this it's either tiling textures or modular pieces, or a mixture of both. Of course the windows/doors/etc can be unique. What I will say though is that if going modular then I advise using dynamic lighting. You don't have to worry about overheads for a scene like this and you can completely avoid the…
@ Sabor Yeah, I'm trying to make it as modular as possible while of course not looking boring! I can't really make the tower and the brick/shingle awning thing modular. I was playing with the idea of adding a hero asset too but that depends on how it's looking later. @ luge Thanks! This is my first time doing something…
Adam, earlier you mentioned that you stuck with Terrain objects despite the fact that it can't do modular blending. By modular blending, do you mean the advanced material blending techniques shown for instance in the tutorial you linked earlier? http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html If so, am I…
So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once. Thanks, Michael NOTE:…
Hey PC, I'm having some issues with my modular scene having some really bad seam issues. I'm honestly not sure what is causing it and I'm not a pro at UDK, so I'm hoping you guys can help. The modular pieces seem to be tiling just fine in max, but when I get them in UDK, the lighting or something is chewing up the seams…