Hello,
I've finished this modular ruins set for Unreal Engine 4. I mean, I consider it finished, but I know there's a lot of room for improvement The focus was on modularity of the props to allow the users to create different setups. I'm mostly posting it here (my first time, btw) to get some feedback and then use it on my next project. I'm counting on you, polymasters!
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Yeah, I tried using tesselation and displacement on the ground. But since it's the actual Unreal landscape geometry, it's too low poly even with higher tesselation factor, so the result was not that much better. I do have all the height maps, so I might try using a static mesh with displacement for the ground.
Foliage. One of the reasons I chose desert environment is because I didn't have the time to work on the foliage. I won't be able to avoid it in the next project, though
Thanks for the feedback, man, very much appreciated!