So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once.
Thanks, Michael
NOTE: both texture sheets are in the same scene
Replies
http://www.polycount.com/forum/showthread.php?t=62330
And for the importing bit you can select multiple files to import and just import a bunch of meshes all with the same settings.
I'm leaving that as a pseudo-answer as I'm still a UDK n00b.
but i thought you need to use .ase
is FBX the same thing?
UDK started supporting .FBX importing a few versions back.
i used BatchExporter Script i found, that way all the pivots kept in the right place
Does .FBX retain each objects pivot point? When I've exported as .OBJ the pivot for the object isn't retained. It simply uses the centre of the world as the pivot point. :X
I also have a building that I need to export from 3DS Max, that requires multiple different materials in UDK, is there anyway I can export just the ONE .ase, and have all the seperate objects within this .ase file have material slots available to me in UDK?
Currently I have to export every single object that will have its own material, and then painfully line them up with each other in my scene in UDK.
Thanks in advance.