Hey guys, so I've been having some weird issues working in CE3 today. I just started to bring in some basic terrain textures to get some stand-in textures on the terrain. I have been adjusting some of the values in my terrain materials and then all of the sudden it does the following to all of my objects: I notice that it…
Hello there, I'm a Concept, Character and prop artist looking for work I'm looking for positions that are Full-time or Contract My skillset and experience: Software: -3DS Max -Zbrush -Substance Painter -Photoshop / Procreate -Unreal Engine 4 (currently experimenting with 5 as well) -Maya -Unity - Perforce - Hansoft - Slack…
Hello everyone! I'm working on a small passion project with a couple of friends (a turn based mobile strategy game) and I'd like to post my work here to get some critique and advice on what I should improve upon and where my weak spots are. Everything posted here was made using Blender, including the sculpting and…
Good afternoon! I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes,…
Started replacing grey box models with real and textures assets! Feeling super happy with how this is looking now with all of the adjustments I made before :)
Hello all, I'm new to posting to this Forum but I've been reading articles here for years. I am creating a game and am doing all of my modeling and animation in blender 3.x. Before i get too deep into animating my objects, i want to decide on a good workflow / file management for everything to provide scalabilty for the…
So I couldn't find this info in the animation wiki and can't for some reason put this into google correctly for the results I'm looking for. I was wondering what is the recommended process or best case scenario for putting non character animations into engine. Non-character as in props or things that the character may…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
Haven't gone through these myself but Vehicle tutorial (the thumbnail's a ps2/3 car, not the one he makes for some reason): https://youtu.be/9l3mA1N8NaQ Character, exactly matches your title: https://youtu.be/t--Y6R2ba3E Guy making some rural terrain for San Andreas: https://youtu.be/sz6kBSqrJas --- Just searching youtube…
So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…