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Baking A Pile Of Textured Objects Down To A Single Low-Poly Game Asset Help

Legionforce
polycounter lvl 9
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Legionforce polycounter lvl 9
Good afternoon!

I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes, built a super low-poly version of the pile, unwrapped it, and I now wish to bake the textures of the stack of boxes into the low-poly pile. I've used Substance Designer for excellent baking in the past, but only with single objects, can somebody link me a step-by-step tutorial for what I need? Thank you!

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  • Mossbros
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    Mossbros polycounter lvl 9
    Good afternoon!

    I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes, built a super low-poly version of the pile, unwrapped it, and I now wish to bake the textures of the stack of boxes into the low-poly pile. I've used Substance Designer for excellent baking in the past, but only with single objects, can somebody link me a step-by-step tutorial for what I need? Thank you!
    Treat it exactly the same way as if it was a singular object. 
    So export the boxes that are highpoly as a single object, and the low poly the same way. 
    Then bake. Unless I'm understanding it wrong.?
  • Legionforce
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    Legionforce polycounter lvl 9
    Mossbros said:
    Good afternoon!

    I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes, built a super low-poly version of the pile, unwrapped it, and I now wish to bake the textures of the stack of boxes into the low-poly pile. I've used Substance Designer for excellent baking in the past, but only with single objects, can somebody link me a step-by-step tutorial for what I need? Thank you!
    Treat it exactly the same way as if it was a singular object. 
    So export the boxes that are highpoly as a single object, and the low poly the same way. 
    Then bake. Unless I'm understanding it wrong.?


    Hey, thanks for responding. I tried that, and it works okay with Modo, but there, you set up the High Poly model in the scene and can manually make sure its textures are linked. In Substance Designer, I can't link the texture maps to the HP pile of boxes. Obviously it's possible, but I can't find any tutorials for this specific operation, and using common sense in the program has failed me. I want to use Substance because it bakes better quality BPR textures.
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