Hello there,
I'm a Concept, Character and prop artist looking for work
I'm looking for positions that are
Full-time or
ContractMy skillset and experience:
Software:-3DS Max
-Zbrush
-Substance Painter
-Photoshop / Procreate
-Unreal Engine 4 (currently experimenting with 5 as well)
-Maya
-Unity
- Perforce
- Hansoft
- Slack
I can adjust to new 3D modeling and texture packages where required
Skills:- 3D Modeling and sculpting: High and Low poly as well as game ready optimization
- UV unwrapping, texel density consistency, UV space optimization, Material IDs and UDIMs and using rectangular UVs
- Textures: Baking, clean up with experience in both PBR procedural and Stylized hand painted
- Concept Art: Early exploration thumbnails to full concepts with turnarounds and illustrations
Education:Masters in Interactive Technology, Game Design: Art Creation from SMU Guildhall (Cohort 29)
Bachelors in Fine Arts, Painting Major
Work Samples: