I was wondering what guidelines people here usually adhere to when it comes to texel density. For example, if I'm completely unwrapping a prop, would 512 per meter be a good standard? (a prop that is at ground/eye level with the player).
Hello Polycounters! Just dumping some old stuff... I'll be updating this thread on a regular basis with new stuff if anyone is interested. C&C always welcome. Lenovo ThinkPad Laptop Software: Maya, CS5, xNormal, CrazyBump Game Model: 846 Tris, 1024 x 512 Texture Maps (2048 x 1024 cinematic) Knife Software: ZBrush, CS5…
Hello Polycount! I finally had the opportunity to put together two full environments this year at University, something that I've never really done! This is the second of the two that I created. For this module we had to create a small Environment in UDK Mobile with a tri-limit of 100,000 and average texture size of…
Greetings! Over the past few months I've had the great opportunity to work on a Saturday Morning Point & Click Adventure Game about time travelling kids and pooping birds. Also Tesla's in there somewhere. It just came out on Google Play and to celebrate, here's an Art Dump! Quick summary! I was in charge of the bulk of the…
Ever wanted the creative freedom that comes with a start up? The security of a well-established company? The challenges of an independent team solving its own problems? If so we might just have the once in a lifetime opportunity you are looking for! CCP Games is in search of an exceptionally skilled Technical Animator for…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
I have been showing WIP images on the "what are you working on" thread, and now that this model could be called as finished, here's its thread with nicer and more beauty images. All the work was done during the weekends (almost a month of work), and i have had too many difficulties to finish it, several bugs and problems…
Hi everyone, I am new to this forum and this is my second post. So I am not very familiar with the rules. May be my question has already been answered here earlier in some other post. Please guide me to that link, if there is any. What I want to know is: I am creating a few low poly game prop models. I have one object with…
FINISHED SCENE- [ame=" https://www.youtube.com/watch?v=gMXOX8W7cM0"]UDK Temple Scene - YouTube[/ame] Hello everyone, So who remembers that Brawl contest from like two years ago? Well, I had to duck out of it for work reasons, and I've been sitting here with a half-finished environment ever since then, so I've decided it's…
Hey everyone, been working on this for the past week. Looking for some good crits on what I could do to make it better. Shots are from unreal, which I am not the greatest with lighting outdoor scenes - so any help in that direction would be cool. Total texture size for the scene is 5120*2560 total tri count for the scene…