Hi everyone,
I am new to this forum and this is my second post. So I am not very familiar with the rules. May be my question has already been answered here earlier in some other post. Please guide me to that link, if there is any. What I want to know is:
I am creating a few low poly game prop models.
I have one object with two elements.
I have assigned two separate material ids to them and used a multi sub/object material on it.
I also have unwrapped these two elements separately.
Everything was going fine until I got stuck at some point. One of the elements require a non-square 256x512 texture and the other needs a square 512x512 texture.
I have used UVW X-form on the non-square element to match my requirements. But when I collapse all modifiers and apply a new UnwrapUVW modifier, the 256x512 texture gets stretched to 512x512 again.
Is there any solution to this problem? Or is it mandatory to use one single UV dimension on both elements since they are parts of a single object? Please help.
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